10,000 Foot Strategy
to Inch-by-Inch Craft 

There's no shortage of complexity in these areas, so it seems useful to provide some structured details about what I do and how I do it.

I've grouped services into three categories - Robotics, Game Animation, Animatronics & Attractions and Visual Design. Each links to a page with details about how my work relates to that arena. Below that is general information about professional experience and skills.



Services




Animatronics & Attraction Design

Program-Level
Creative Leadership

Game Animation

Performance Systems & Design

Robotics & R&D

Aesthetic Motion Control Innovations

Visual Design

Graphic & UI/UX Design, Illustration
& Cartooning






Skillsets



Career Overview - Years of Focus by Skillset




Animatronics Program Director
35 10 years
Animation Team Building & Management
42 14 years

Animatronics Pipeline Development
76 25 years
Animatronic Concept, Design & Animation
99 32 years
Game Development - Concept & Content
28  8 years
CG Content - Modeling,
Rigging & Animation
64 21 years
CG Pipeline Development
60 20 years
R&D and Technical Development
76 25 years
UI/UX Design - Editing,
Pre-vis & Interactive Systems
50 14 years




Core Skill Overview - Level of Proficiency




Show Story & Concept Development
90 high
Concept Sketching & Storyboarding
85 high

Animator/Artist Recruiting & Training
90 high
Creative & Engineering Confluence
98 high
Fast-Iteration 3D Staging & Layout
85 high
Aesthetic/Technical Innovation
& R&D Leadership
95 high
Production Strategy
90 high
Character/Performance Design
95 high
Installation Leadership
95 high
Pipeline Development Direction
90 high
Animatronic Program
Direction & Management
98 high
Long Term Program Strategic Planning
90 high




Software Skill Overview - Level of Proficiency




Maya
80 high
3DMax
50  mid
MotionBuilder
95 high
ZBrush
50  mid
Photoshop
90 high
Illustrator
50  mid
Unreal
50  mid
Unity
65  mid
After Effects & Premiere
70  mid
Dreamweaver
50  mid
Office Suite
95 high